
The process of doing a case is a lot more fun as well.

I liked standing around watching NPCs being all weird, and dressing appropriately for my day's work.
#SHERLOCK CHAPTER ONE GILDED CAGE FULL#
It's sunny and pretty and not just muddy or full of obviously reused door assets. It feels far more intentional in its design than the grim, waterlogged streets of The Sinking City, with different districts having appreciably different architecture and citizens. It helps that Cordona itself is just a nicer place to be in as well. There's not zero traipsing back and forth, but there's significantly less of it. There are times where you need to go to a crime scene at the intersection of Mud Street and Busywork Ave., but they're less frequent, or mixed up with a bit of "opposite this big church that you can see a mile off", making it a lot more fun to navigate Cordona. You sometimes have to look stuff up in a city archive, but it's clearly marked when you do. The devs have taken the best bits from Lovecraftian depress 'em up The Sinking City and made them less annoying. In terms of how you actually play it, this is Frogwares' best effort yet, by some margin. He comes up with wild ideas and is the one who lingers to look at paintings of bums and fannies, and says something like, "Are you sure you don't like art, Sherry?"Īnd this partnership is a bit like Chapter One as a game. He looks at all the evidence and does the summing up. Sherlock is the cold, analytical prig, played to perfection as a very smug boy-man. Sherlock (or "Sherry", as Jon calls him in a development I absolutely love) and Jon form a great partnership, both dressed like two young men on an absurd steampunk weekend LARP, just bals being pals.

#SHERLOCK CHAPTER ONE GILDED CAGE SERIES#
As I played, I oscillated wildly between thinking, "This is Frogwares' world and we're all just living in it!" and, "What is even happening, what is this, I need a ten-part documentary series that just follows the developers around because they really have a lot of explaining to do." Boy, do they get in some scrapes along the way! Bingo, bango, there's yer preamble.īut the complex explanation is that this game, ironically, defies explanation. Young Holmes returned to Cordona to find out how his mum died a decade ago, and is helped by his best mate Jon, this season's Creepy Watson. You gather the evidence, cross reference it all, and then come to a conclusion on the case. The simple explanation of Sherlock Holmes Chapter One is a game where you embody the nascent consulting detective, aged 21, returning to Cordona, the Mediterranean island where he spent time as a child. But the crimes you investigate are sometimes very, very stupid. The systems for uncovering clues and solving crimes are fabulous, making Sherlock Holmes Chapter One Frogwares' best game.
