


Two Worlds II involves an iron-fisted wizard-king and your gravel voiced hero's quest to take him down while saving his captive sister. The story is a bit less clumsy, but entirely more predictable. The game has clearly been designed for an Xbox 360 controller, it just hasn't been designed well. PC players aren't spared from this - the keyboard and mouse controls are horribly unresponsive. Riding a horse? You'll be pulling the right trigger over and over. The A button selects environmental objects and also jumps. Want to aim down your bow? Left trigger, but make sure your bow is drawn all the way back, otherwise you'll start running. The controls make this worse - there's a sort of disconnect between the controller and the game that makes it feel like you're giving instructions rather than acting directly, and Two Worlds II relies on too many context-sensitive actions per button. All the impressive lighting tech in Two Worlds II can't save the horror-show of watching character heads move in physically impossible ways while their mouths move like marionette dummies. My horse's legs looked like they bent to the sides, my character swung his sword like an old woman swinging a squash racket, and enemy attack patterns looked like stop-motion animation using He-man figures from the '80s. The only thing more awkward than having an orc thief's rack on one side and a prophet's dirty pillows at eye level on the other is Two Worlds II's animation.

Two Worlds II's look is confused, when it isn't pandering with random instances of female characters with their breasts hanging out for no apparent reason. The poor art design is also immediately apparent - it's like Reality Pump took all of the fantasy trappings they could think of and dumped them into a wood chipper and pointed it at their character models and environments. From the title screen itself, it's clear that developer Reality Pump has strong tech running behind Two Worlds II, with great lighting, sharp textures, real reflections, and more. Two Worlds II starts off on uneven fantasy action-RPG ground.
