

Enjoy! Īs for the mods, there is a wide variety of them, but most ended up either being character model mods or unfinished level builds. That being said, below is the track that plays at the main menu. Some of the music even sounds repetitive on its own, sounding a bit kung-fu like, but totally uninspired. It must have only 3-4 tracks that play throughout the levels, because I rarely heard a different track. The music of Overgrowth is pretty good, but is so repetitive that I found myself muting the game. This is probably the most disappointing feature of Overgrowth since combat is what looked the most fun in the previews. I never found a way to defeat wolves besides using the jump kicks. That’s really your only option since the guard doesn’t work too well and the main attack button can be easily blocked. Fighting can be tough against enemies with weapons, so I resorted to repeatedly doing a jump kick until everyone was knocked out. If you continually press the attack button, your character will punch and kick. There is only one button to attack, another button to guard, and that’s it. The combat is disheartening and leaves much to be desired. Why not make the level editor actually fun to use if it is a key component to enjoying the game? I wish Wolfire Games had built some sort of tutorial to assist players in building levels. Even the level editor just seems too confusing to use and hard to get into with ease. There might be some cool mods, but if they still included more of the same mechanics and designs as the base game, they were insufficient.

Sure the platforming is great, but nothing else really grabbed my attention to keep me interested. Once I played through both story modes, I felt like I was done. Overgrowth gets a trophy for graphics, design, concept, and platforming. Mods span from other character models to play as to whole level builds

This mechanic was done exceptionally well. Climbs basically end up being puzzles, as I tried to find notches or scratch marks that signify running along the wall or places I can grasp. The object of having to time your long jump just right to land on another platform adds to the list of things to consider. The platforming mechanics can be frustrating at times since wall runs won’t always be successful and you’ll needlessly fall to your death 8-10 times trying to get it to work. I found these to be immersive and one of the few times I was enjoying the game. I also very much enjoyed the levels that pitted me against tall, difficult climbs. When modding, the player is able to start from one of these base templates, providing a great start for custom builds. From deep foggy forests to sulfuric lava lakes, the levels are quite the sight to behold. The layouts are vast and leave plenty of room for the imagination. If the level editor is capable of making such awesome and beautiful locales such as these, that’s pretty astounding. Some of the levels are so well-designed, one could look around and traverse the map for a long time. The best parts about Overgrowth are the environments. But because it was short, it left me wanting more story and more levels. The Lugaru story line feels the same, which I was able to complete in less than an hour. It felt way too short and ended abruptly.

While many argue that Overgrowth should not be played for the story, I say that if you’re going to have a game like this, then it should have a good story mode. I played on Hardcore mode and the story only took me about three hours to complete. The main story follows the character Turner, an expert kung-fu fighting rabbit who attempts to overthrow the main villain Amethyst. In Overgrowth, there are two story modes to play through: the main story and the prequel story, which is the Lugaru pot line. But it’s one thing to make it appear fun it’s another thing to make it work. At first glance, the game’s visuals are pleasant, the fighting scenes look epic, the environments are beautiful, and the whole concept sounds interesting. It features two story modes, a level editor, and three built-in mods -more of which can be downloaded from the Steam Workshop. Overgrowth is a game produced by a small group of developers with a singular goal: to make a kung-fu like fighting game with humanoid rabbits, cats, dogs, and more. Climbing was my favorite part of the game Review
